[gameprogrammer] floating-point-numbers
- From: Christoph Harder <shadowomf@xxxxxxxx>
- To: maillinglist@xxxxxxxxxxxxx:gameprogrammer <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 01 Dec 2007 18:31:23 +0100
Hello,
can anybody tell me why many OpenGL programmer user "1.0f" instead of
just "1"?
for example glVertex3f(1.0f, 1.5f, 0.0f); instead of glVertex3f(1, 1.5, 0);
Is there any performance advantage or something? The compiler should
recognize that the function needs 3 floats or not?
Or is it just some strange coding style?
Thanks in advance.
Christoph
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