[gameprogrammer] Re: floating point vs fixed
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 17 Apr 2008 10:37:50 -0500
Alan Wolfe wrote:
It's not a networked game, you can share files with friends and thats
where the indiscrepancies would be a problem unfortunately
Errr... what are the files? Recorded gameplay that gets played back?
I think you should be able to work around that... my inclination would
be to focus on the results of actions in the play record, rather than
trying to re-run the whole simulation.
--
Matthew Weigel
hacker
unique@xxxxxxxxxxx
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- » [gameprogrammer] Re: floating point vs fixed
It's not a networked game, you can share files with friends and thats where the indiscrepancies would be a problem unfortunately
- [gameprogrammer] Re: floating point vs fixed
- From: Alan Wolfe
- [gameprogrammer] floating point vs fixed
- From: Alan Wolfe
- [gameprogrammer] Re: floating point vs fixed
- From: Matthew Weigel
- [gameprogrammer] Re: floating point vs fixed
- From: Alan Wolfe