[gameprogrammer] Re: floating point vs fixed

Alan Wolfe wrote:
It's not a networked game, you can share files with friends and thats
where the indiscrepancies would be a problem unfortunately

Errr... what are the files?  Recorded gameplay that gets played back?

I think you should be able to work around that... my inclination would be to focus on the results of actions in the play record, rather than trying to re-run the whole simulation.
--
 Matthew Weigel
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