[gameprogrammer] Re: floating point vs fixed
- From: "Chris Nystrom" <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 17 Apr 2008 10:31:13 -0500
On Thu, Apr 17, 2008 at 10:24 AM, Robbert de Groot <zekaric@xxxxxxxx> wrote:
> Sure but since it was a separate chip, it was still slower than
> something built into the chip and was still slower than fixed point
> math and other tricks at that time. (I believe.)
My point was that most people did not even have the math co-processor anyway.
Chris
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- References:
- [gameprogrammer] Re: floating point vs fixed
- From: Chris Nystrom
- [gameprogrammer] Re: floating point vs fixed
- From: Robbert de Groot
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