[gameprogrammer] Re: floating point vs fixed

On Thu, Apr 17, 2008 at 10:24 AM, Robbert de Groot <zekaric@xxxxxxxx> wrote:
> Sure but since it was a separate chip, it was still slower than
>  something built into the chip and was still slower than fixed point
>  math and other tricks at that time.  (I believe.)

My point was that most people did not even have the math co-processor anyway.

Chris

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: