[gameprogrammer] Re: floating point vs fixed

Sure but since it was a separate chip, it was still slower than
something built into the chip and was still slower than fixed point
math and other tricks at that time.  (I believe.)

--- Chris Nystrom <cnystrom@xxxxxxxxx> wrote:

> On Wed, Apr 16, 2008 at 11:34 PM, Robbert de Groot
> <zekaric@xxxxxxxx> wrote:
> >
> >  Fixed point was the name of the game during the 8086-80386 era
> >  because they didn't really have (much) memory caches for
> instructions
> >  or data.  Plus floating point calcs were really slow compared to
> >  integer calcs.  Now, it's pretty much the inverse.
> 
> Didn't they have a separate math co-processor for floating point
> calculations in those days (80387) and most likely everyone in your
> target market did not have one?


Robbert de Groot


      __________________________________________________________________
Be smarter than spam. See how smart SpamGuard is at giving junk email the boot 
with the All-new Yahoo! Mail.  Click on Options in Mail and switch to New Mail 
today or register for free at http://mail.yahoo.ca

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: