[gameprogrammer] Re: floating point vs fixed
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 17 Apr 2008 11:24:11 -0400 (EDT)
Sure but since it was a separate chip, it was still slower than
something built into the chip and was still slower than fixed point
math and other tricks at that time. (I believe.)
--- Chris Nystrom <cnystrom@xxxxxxxxx> wrote:
> On Wed, Apr 16, 2008 at 11:34 PM, Robbert de Groot
> <zekaric@xxxxxxxx> wrote:
> >
> > Fixed point was the name of the game during the 8086-80386 era
> > because they didn't really have (much) memory caches for
> instructions
> > or data. Plus floating point calcs were really slow compared to
> > integer calcs. Now, it's pretty much the inverse.
>
> Didn't they have a separate math co-processor for floating point
> calculations in those days (80387) and most likely everyone in your
> target market did not have one?
Robbert de Groot
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