[gameprogrammer] Re: floating point vs fixed
- From: "Chris Nystrom" <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 17 Apr 2008 07:30:52 -0500
On Wed, Apr 16, 2008 at 11:34 PM, Robbert de Groot <zekaric@xxxxxxxx> wrote:
>
> Fixed point was the name of the game during the 8086-80386 era
> because they didn't really have (much) memory caches for instructions
> or data. Plus floating point calcs were really slow compared to
> integer calcs. Now, it's pretty much the inverse.
Didn't they have a separate math co-processor for floating point
calculations in those days (80387) and most likely everyone in your
target market did not have one?
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
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- » [gameprogrammer] Re: floating point vs fixed
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- [gameprogrammer] Re: floating point vs fixed
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- [gameprogrammer] Re: floating point vs fixed
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- [gameprogrammer] floating point vs fixed
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- [gameprogrammer] Re: floating point vs fixed
- From: Robbert de Groot