[gameprogrammer] Re: floating point vs fixed

On Wed, Apr 16, 2008 at 11:34 PM, Robbert de Groot <zekaric@xxxxxxxx> wrote:
>
>  Fixed point was the name of the game during the 8086-80386 era
>  because they didn't really have (much) memory caches for instructions
>  or data.  Plus floating point calcs were really slow compared to
>  integer calcs.  Now, it's pretty much the inverse.

Didn't they have a separate math co-processor for floating point
calculations in those days (80387) and most likely everyone in your
target market did not have one?

Chris

-- 
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris

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