[gameprogrammer] Re: floating point vs fixed

yeah its playback data

Ok thanks, sounds like the floating point really might give noticably
different results on different cpus :/

Thanks a bunch for the info

On Thu, Apr 17, 2008 at 8:37 AM, Matthew Weigel <unique@xxxxxxxxxxx> wrote:
> Alan Wolfe wrote:
> > It's not a networked game, you can share files with friends and thats
> > where the indiscrepancies would be a problem unfortunately
> >
>
> Errr... what are the files?  Recorded gameplay that gets played back?
>
> I think you should be able to work around that... my inclination would be to
> focus on the results of actions in the play record, rather than trying to
> re-run the whole simulation.
> --
>  Matthew Weigel
>  hacker
>  unique@xxxxxxxxxxx
>
>
>
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