[gameprogrammer] floating point vs fixed
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 16 Apr 2008 10:44:53 -0700
Hey Guys,
I'm making a PC game that has some physics simulation stuff in it, and
we are using floating point numbers.
In retrospect I know I should have used fixed point because of the
differences in the floating point tables on different CPU's but I was
wondering if anyone knows just how significant a problem this might
be?
Are the floating point tables different enough on different CPUs to be
worried that a simulation would run substantially different on
different systems?
Any tips to curb this problem besides switching to fixed point?
TIA!
Alan
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