[gameprogrammer] Re: flight simulation camera
- From: Julien Breton <julienbreton@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 27 Sep 2007 10:36:44 +0200
Thanks for your answer,
My probleme is that my camera don't stay locked to the plane. When I start my
exe the camera is behind the plane but when I turn the plane around the Y axe
(in global coordinates) the camera moves but don't stay behind the plane. I can
always see the plane but on the right (or left) and front at the end but I want
stay behind the plane.
It's not easy to explain and sorry for my English.
I use C++/OpenGL
Julien
> From: david@xxxxxxxxxxx
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: flight simulation camera
> Date: Thu, 27 Sep 2007 09:40:31 +0200
>
> On Thursday 27 September 2007, Julien Breton wrote:
> >
> > Hello,
> >
> > Do you know where I can find an example of a flight simulation
> > camera ?
>
> What do you mean, exactly?
>
> From what I've seen, the basic logic of how the camera works in
> simulators (flight, racing etc) is that it's simply locked to the
> vehicle, ie it sits where the pilot/driver would be, looking straight
> ahead.
>
> In racing simulators, it's common to add minor adjustments to the
> position and view angle of the camera, to hint about the G-forces
> that are "lost in transmission". (Lost, unless you're using a moving
> platform, that is.) I suppose you could do that in a flight simulator
> too, but I can't remember seeing that. X-Plane has a different
> solution: Blackout and redout is simulated by fading the view to
> black and red respectively. Simple and effective. (Not very not
> relevant to racing though, as you'd normally never get that kind of
> G-forces on the vertical axis in a car for extended periods of time.)
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .------- http://olofson.net - Games, SDL examples -------.
> | http://zeespace.net - 2.5D rendering engine |
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> '-- http://www.reologica.se - Rheology instrumentation --'
>
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- Follow-Ups:
- [gameprogrammer] Re: flight simulation camera
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- From: Julien Breton
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- From: David Olofson
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- [gameprogrammer] Re: flight simulation camera
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