[gameprogrammer] Re: escaping worst case scenario with oct tree
- From: Roger Durañona Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 13 May 2009 14:37:45 -0400
yassergs@xxxxxxxxxxxxxxx escribió: > Sorry Mr. Alan Wolfe If you get my message. My Mailer Make A Mistake. > > I will repeat the same question: Where could I get Good Ogre3D tutorials > Ogre Wiki and Ogre demos. -- Roger D. Vargas Gentoo Linux 2008.0 http://gpnfn.blogspot.com, The news for game programming newbies ______________________________________________ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] escaping worst case scenario with oct tree
- From: Alan Wolfe
- [gameprogrammer] Re: escaping worst case scenario with oct tree
- From: Douglas Dietrich Jr.
- [gameprogrammer] Re: escaping worst case scenario with oct tree
- From: Alan Wolfe
- [gameprogrammer] Re: escaping worst case scenario with oct tree
- From: Alan Wolfe
- [gameprogrammer] Re: escaping worst case scenario with oct tree
- From: yassergs
- [gameprogrammer] escaping worst case scenario with oct tree
Other related posts:
- » [gameprogrammer] escaping worst case scenario with oct tree - Alan Wolfe
- » [gameprogrammer] Re: escaping worst case scenario with oct tree - Douglas Dietrich Jr.
- » [gameprogrammer] Re: escaping worst case scenario with oct tree - Alan Wolfe
- » [gameprogrammer] Re: escaping worst case scenario with oct tree - Alan Wolfe
- » [gameprogrammer] Re: escaping worst case scenario with oct tree - yassergs
- » [gameprogrammer] Re: escaping worst case scenario with oct tree - Roger Durañona Vargas