[gameprogrammer] Re: engine design, question 2
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 21 Feb 2006 19:16:22 -0800
So you can port it when you work on other games.
Roger D Vargas wrote:
After studying game engines API and a game programming book I have
noticed that all uses a separate Input class. Why should I use one
instead of processing the events in the main loop via sdl event
management functions? The only reason that comes to my mind is to
isolate event management from the game logic and so be able to switch
event handling library or something like that.
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- [gameprogrammer] engine design, question 2
- From: Roger D Vargas
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- » [gameprogrammer] Re: engine design, question 2
- [gameprogrammer] engine design, question 2
- From: Roger D Vargas