[gameprogrammer] engine design, question 2
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 21 Feb 2006 08:50:38 -0500
After studying game engines API and a game programming book I have
noticed that all uses a separate Input class. Why should I use one
instead of processing the events in the main loop via sdl event
management functions? The only reason that comes to my mind is to
isolate event management from the game logic and so be able to switch
event handling library or something like that.
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
______________________________________________
LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y móviles desde 1 céntimo por minuto.
http://es.voice.yahoo.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: engine design, question 2
- From: Josh Stewart
- [gameprogrammer] Re: engine design, question 2
- From: Kevin Jenkins
- [gameprogrammer] OT: Windows webhost that allows remote desktop
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] engine design, question 2
- » [gameprogrammer] Re: engine design, question 2
- » [gameprogrammer] Re: engine design, question 2
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: engine design, question 2
- From: Josh Stewart
- [gameprogrammer] Re: engine design, question 2
- From: Kevin Jenkins
- [gameprogrammer] OT: Windows webhost that allows remote desktop
- From: Kevin Jenkins