[gameprogrammer] engine design, question
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 21 Feb 2006 08:46:42 -0500
Im creating a simple engine for my game client. Im in the process of
separating resource loading, scene rendering and map data in different
classes.
I have a doubt, how should I deal with object storage (meshes, texture,
etc)? I was thinking to let the resource manager keep a cache of
objetcs, but then how to make those objects available to the scene
manager for rendering without having to search in the cache?
A friend recommended me to keep the objects in the resource manager
cache and pass a pointer to the scene manager. Is this the best solution?
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
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