[gameprogrammer] Re: emotional miscues, was Re: Re: software engineering
- From: Justin Coleman <jmcoleman@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 24 Sep 2004 15:48:50 -0400
On Fri, 24 Sep 2004 12:44:53 -0500, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>
> ...emotional miscues ...
>
> So, how does it effect games?
>
> Bob Pendleton
I usually play violent games to vent negative emotions - blowing stuff
up in Jagged Alliance helps me not need to blow stuff up in my front
yard.
As far as directly affecting games, I wonder how many game designs
were thought up because the designer was upset at something? GTA seems
like the wet dream of a chronic road rager, for example...
-Justin
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- References:
- [gameprogrammer] software engineering
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- [gameprogrammer] Re: software engineering
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- [gameprogrammer] Re: software engineering
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- [gameprogrammer] emotional miscues, was Re: Re: software engineering
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