[gameprogrammer] Re: directx and managed directx
- From: "alexandros mouzakidis" <greatalexandros@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 7 Jul 2006 13:50:35 +0300
Be a man and do it with c++ :-)
On 7/7/06, Kevin Fields <drunkendruid@xxxxxxxxxxx> wrote:
Managed DirectX is quite nice to work with.
If you're more comfortable working with C# than C++, then go ahead and use
C# and MDX. Microsoft is in the process of creating XNA, which will allow
game developers to create games using any language that uses the Common
Library Runtime (CLR). This includes any of the .NET languages.
Also, don't worry about performance issues with Managed DirectX. If used
efficiently, you can push some decent performance out of C# and MDX.
-Kevin
>From: Abdul Ahad <abdulahad100@xxxxxxxxx>
>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>To: gameprogrammer@xxxxxxxxxxxxx
>Subject: [gameprogrammer] directx and managed directx
>Date: Thu, 6 Jul 2006 12:48:24 -0700 (PDT)
>
>Hi,
> Microsoft seems to be focussing a lot on managed directx lately and
it
>seems easier to use with c# than using dirctx with c++. I was thinking
>about trying directx. Maybe I should first try managed directx with c# (I
>have programmed in c# and java) and when I have a good understanding of
>directx I will try it with c++ and win32 (i am not very comfortable with
>win32).
> Any ideas or thoughts would be welcome.
> Thanks
>
>
>
>---------------------------------
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- References:
- [gameprogrammer] directx and managed directx
- From: Abdul Ahad
- [gameprogrammer] Re: directx and managed directx
- From: Kevin Fields
Other related posts:
- » [gameprogrammer] directx and managed directx
- » [gameprogrammer] Re: directx and managed directx
- » [gameprogrammer] Re: directx and managed directx
Managed DirectX is quite nice to work with. If you're more comfortable working with C# than C++, then go ahead and use C# and MDX. Microsoft is in the process of creating XNA, which will allow game developers to create games using any language that uses the Common Library Runtime (CLR). This includes any of the .NET languages.
Also, don't worry about performance issues with Managed DirectX. If used efficiently, you can push some decent performance out of C# and MDX.
-Kevin
>From: Abdul Ahad <abdulahad100@xxxxxxxxx> >Reply-To: gameprogrammer@xxxxxxxxxxxxx >To: gameprogrammer@xxxxxxxxxxxxx >Subject: [gameprogrammer] directx and managed directx >Date: Thu, 6 Jul 2006 12:48:24 -0700 (PDT) > >Hi, > Microsoft seems to be focussing a lot on managed directx lately and it >seems easier to use with c# than using dirctx with c++. I was thinking >about trying directx. Maybe I should first try managed directx with c# (I >have programmed in c# and java) and when I have a good understanding of >directx I will try it with c++ and win32 (i am not very comfortable with >win32). > Any ideas or thoughts would be welcome. > Thanks > > > >--------------------------------- >Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ >countries) for 2¢/min or less.
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- [gameprogrammer] directx and managed directx
- From: Abdul Ahad
- [gameprogrammer] Re: directx and managed directx
- From: Kevin Fields