[gameprogrammer] Re: directx and managed directx

Managed DirectX is quite nice to work with.
If you're more comfortable working with C# than C++, then go ahead and use C# and MDX. Microsoft is in the process of creating XNA, which will allow game developers to create games using any language that uses the Common Library Runtime (CLR). This includes any of the .NET languages.


Also, don't worry about performance issues with Managed DirectX. If used efficiently, you can push some decent performance out of C# and MDX.

-Kevin


From: Abdul Ahad <abdulahad100@xxxxxxxxx>
Reply-To: gameprogrammer@xxxxxxxxxxxxx
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] directx and managed directx
Date: Thu, 6 Jul 2006 12:48:24 -0700 (PDT)

Hi,
Microsoft seems to be focussing a lot on managed directx lately and it seems easier to use with c# than using dirctx with c++. I was thinking about trying directx. Maybe I should first try managed directx with c# (I have programmed in c# and java) and when I have a good understanding of directx I will try it with c++ and win32 (i am not very comfortable with win32).
Any ideas or thoughts would be welcome.
Thanks




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