[gameprogrammer] Re: development model
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 15 Aug 2006 20:06:58 -0700
To say that one design pattern is good for games is such an
oversimplification I don't even know how to respond to that. You have
to describe a real scenario and then we can give advice on a design
pattern that would work well, if any work well at all.
xucaen wrote:
Hi, I just finished reading Focus on SDL by Ernest Pazera. At the end,
the author described an application framework, that to me seemd very
similar to MFC. I started wondering if the Model-View-Controller model
would work well for games. I did some searches and I did find an
article on gamasutra that gives a high level overview of how this
would be done. I wanted to get some opinions. What types of
developments models are people implementing for their games?
Thanks,
Jim
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- References:
- [gameprogrammer] development model
- From: xucaen
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- » [gameprogrammer] Re: development model
Hi, I just finished reading Focus on SDL by Ernest Pazera. At the end, the author described an application framework, that to me seemd very similar to MFC. I started wondering if the Model-View-Controller model would work well for games. I did some searches and I did find an article on gamasutra that gives a high level overview of how this would be done. I wanted to get some opinions. What types of developments models are people implementing for their games?
Thanks,
Jim
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- [gameprogrammer] development model
- From: xucaen