[gameprogrammer] development model

Hi, I just finished reading Focus on SDL by Ernest Pazera. At the end,
the author described an application framework, that to me seemd very
similar to MFC. I started wondering if the Model-View-Controller model
would work well for games. I did some searches and I did find an
article on gamasutra that gives a high level overview of how this
would be done. I wanted to get some opinions. What types of
developments models are people implementing for their games?

Thanks,

Jim


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