[gameprogrammer] detecting termination signal in win32 and linux
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 31 Mar 2006 18:49:45 -0500
I need to detect when the program receives a termination signal to save
player data and send a bye packet. But I need some portable way to do
it, is this possible or I need to implement specific code for each OS?
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-- http://dsgp.blogspot.com | Linux, programación, juegos Have no place I can be since I found Serenity But you can’t take the sky from me
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