[gameprogrammer] Re: database for fast games

yes, we was write in binary file, but for this data we need to be
relatories, with complex queries...

i generate one srand every sort is do, with new time to it.

ty,

ruben

On 10/31/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:

Just a thought, but wouldn't it be easier to just write them to a text file? :)

Steve


RÃben LÃcio wrote: > Its a random numbers game. every random is done, i store that state > for furure studes. > > Mysql is too strong for us, we have to use the lessers then possible > machine. with i smaller database. > > its have to run on windows and linux. > > ty, > > rÃben > > On 10/31/06, *Roger D Vargas* <luo_hei@xxxxxxxx > <mailto:luo_hei@xxxxxxxx>> wrote: > > Perhaps Mysql with transaction support disabled. > > > RÃben LÃcio escribiÃ: > > Hi, > > > > I have to use one database to log some actions in my game. It > will run > > every play, but it's not too much. In my current tests it's 45 > for minute. > > > > I'm using SQLite at this moment. Somebody have other small and fast > > database for inserts? > > > > Thank you, > > > > RÃben > > -- > http://dsgp.blogspot.com <http://dsgp.blogspot.com> | Linux, > programaciÃn, juegos > Have no place I can be since I found Serenity > But you can't take the sky from me > > > ______________________________________________ > LLama Gratis a cualquier PC del Mundo. > Llamadas a fijos y mïviles desde 1 cïntimo por minuto. > http://es.voice.yahoo.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > -- > Linux user #433535 > Linux because we are freedon.



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