[gameprogrammer] Re: curves
- From: plm@xxxxxxxx
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 28 Jul 2004 12:58:39 -0700 (PDT)
Here is a reference I liked for Catmull-Rom splines: Game Programming Gems,
3.4 A* Aesthetic Optimizations (Smooth Paths), by Steve Rabin, pp265-267.
Gotta love them 'Gems!
On Wed, 28 Jul 2004 12:30:17 -0400 (EDT), Robbert de Groot wrote:
> There is actually a formula for Catmul Rom but I don't have the reference
> with me handy. The above is just what I remember so you may have to hunt
> for more accuracy.
>
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