[gameprogrammer] Re: crunch time
- From: "Ken Johnson" <johnsk16@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 27 Mar 2008 10:55:48 -0600
> I am not in the industry so I can not answer directly, but from an
> outsider's perspective I do not see why the game industry is any
> different than any other industry. Making your employees work 90 or
> even 60 hours a week just looks like horrible management to me. Making
> your employees do that without even being paid for it, looks to me
> like lawsuit material. The only reason that I can see that this
> happens is because people like being a game programmer so much they
> submit to being abused in order to get the chance to do it.
>
> Chris
I have to agree with Chris. It seems absurd that this is even an
option for them to put you through. I work in software, not the gaming
industry, and if I was asked to work that many hours, I would be
quickly looking for work elsewhere. I would have a serious talk with
your supervisor in the meantime and see what you could do about
lessening the hours. And as Peter said, your productivity at 90 hours
is crap, I would even gamble it hurts the project doing that many
hours.
Ken
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