On Thu, Mar 27, 2008 at 11:07 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > Our producer just asked that we work 90 hour work weeks until further > notice, and we have been working 3 months solidly at 60 hours a week, > with a couple months before that of crunch like that on and off. We > of course are getting still only paid for 40 hours and are promised "3 > days paid vacation" at the end of this project. This is a fairly > reputable company w/ aprox. 60 employees and our upper management are > industry vetrans of aprox. 20 years each (and some of them you would > surely know about!) > > I knew about the unpaid overtime going into game programming but 90 > hour work weeks seem a bit excessive. I am not in the industry so I can not answer directly, but from an outsider's perspective I do not see why the game industry is any different than any other industry. Making your employees work 90 or even 60 hours a week just looks like horrible management to me. Making your employees do that without even being paid for it, looks to me like lawsuit material. The only reason that I can see that this happens is because people like being a game programmer so much they submit to being abused in order to get the chance to do it. Chris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html