[gameprogrammer] Re: crunch time

  • From: "Chris Nystrom" <cnystrom@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 27 Mar 2008 11:49:29 -0500

On Thu, Mar 27, 2008 at 11:07 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>  Our producer just asked that we work 90 hour work weeks until further
>  notice, and we have been working 3 months solidly at 60 hours a week,
>  with a couple months before that of crunch like that on and off.  We
>  of course are getting still only paid for 40 hours and are promised "3
>  days paid vacation" at the end of this project.  This is a fairly
>  reputable company w/ aprox. 60 employees and our upper management are
>  industry vetrans of aprox. 20 years each (and some of them you would
>  surely know about!)
>
>  I knew about the unpaid overtime going into game programming but 90
>  hour work weeks seem a bit excessive.

I am not in the industry so I can not answer directly, but from an
outsider's perspective I do not see why the game industry is any
different than any other industry. Making your employees work 90 or
even 60 hours a week just looks like horrible management to me. Making
your employees do that without even being paid for it, looks to me
like lawsuit material. The only reason that I can see that this
happens is because people like being a game programmer so much they
submit to being abused in order to get the chance to do it.

Chris

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