A lot of companies routinely do 60 hours. 90 hours seems excessive to me. Some companies do no overtime at all. Blizzard to my knowledge does not do overtime.
Alan Wolfe wrote:
Heya, I'm fairly new to the game industry, just hitting my one year mark earlier this month, but being a long time ameteur/indie game developer having been doing it for about 14 years now on my own. Our producer just asked that we work 90 hour work weeks until further notice, and we have been working 3 months solidly at 60 hours a week, with a couple months before that of crunch like that on and off. We of course are getting still only paid for 40 hours and are promised "3 days paid vacation" at the end of this project. This is a fairly reputable company w/ aprox. 60 employees and our upper management are industry vetrans of aprox. 20 years each (and some of them you would surely know about!) I knew about the unpaid overtime going into game programming but 90 hour work weeks seem a bit excessive. What's been everyone else's experience, is 90 hours just par for the course sometimes or is that beyond reasonable in a modern day "professional game shop"? Im curious to hear what people at different companies have experienced and what the overall climate of the industry is regarding crunch time. Thanks a bunch, Alan
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