[gameprogrammer] crunch time
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 27 Mar 2008 09:07:47 -0700
Heya,
I'm fairly new to the game industry, just hitting my one year mark
earlier this month, but being a long time ameteur/indie game developer
having been doing it for about 14 years now on my own.
Our producer just asked that we work 90 hour work weeks until further
notice, and we have been working 3 months solidly at 60 hours a week,
with a couple months before that of crunch like that on and off. We
of course are getting still only paid for 40 hours and are promised "3
days paid vacation" at the end of this project. This is a fairly
reputable company w/ aprox. 60 employees and our upper management are
industry vetrans of aprox. 20 years each (and some of them you would
surely know about!)
I knew about the unpaid overtime going into game programming but 90
hour work weeks seem a bit excessive.
What's been everyone else's experience, is 90 hours just par for the
course sometimes or is that beyond reasonable in a modern day
"professional game shop"?
Im curious to hear what people at different companies have experienced
and what the overall climate of the industry is regarding crunch time.
Thanks a bunch,
Alan
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: crunch time
- From: Peter M.
- [gameprogrammer] Re: crunch time
- From: Kevin Jenkins
- [gameprogrammer] Re: crunch time
- From: Chris Nystrom
- [gameprogrammer] Re: crunch time
- From: Matthew Weigel
- [gameprogrammer] Re: crunch time
- From: Robbert de Groot
- [gameprogrammer] Re: crunch time
- From: Paul Beet
- [gameprogrammer] Re: crunch time
- From: jakbri
- [gameprogrammer] Re: crunch time
- From: Harrington, Timothy
Other related posts:
- » [gameprogrammer] crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- » [gameprogrammer] Re: crunch time
- [gameprogrammer] Re: crunch time
- From: Peter M.
- [gameprogrammer] Re: crunch time
- From: Kevin Jenkins
- [gameprogrammer] Re: crunch time
- From: Chris Nystrom
- [gameprogrammer] Re: crunch time
- From: Matthew Weigel
- [gameprogrammer] Re: crunch time
- From: Robbert de Groot
- [gameprogrammer] Re: crunch time
- From: Paul Beet
- [gameprogrammer] Re: crunch time
- From: jakbri
- [gameprogrammer] Re: crunch time
- From: Harrington, Timothy