I once saw a page with a pong made in assembler with text-mode EGA-like graphics :P... doubt you'll get anything more than that. Dunno... SDL is the best option, and the API is easy. On 9/5/07, Casey O'Donnell <caseyodonnell@xxxxxxxxx> wrote: > > On 9/5/07, Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote: > > > > Can I make a simple 2D Side-scrolling game with only C++ and no other > > graphics or game engine? > > > > At some point you're going to bump into the OS for one reason or > another. SDL does a nice job of abstracting much of what you're likely > hoping to avoid. It doesn't hurt to learn the skills necessary for > creating a window and rendering context too though. > > Seems to me that without graphics or an engine your game would be as > Chris points out, text only. I've not seen a side scroller of that > sort, though it could be interesting. I think you could use something > like: > > http://en.wikipedia.org/wiki/Curses_(programming_library) > > And get some interesting results... > > Casey > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >