[gameprogrammer] Re: average price to pay for graphics/ sprites?
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 24 Apr 2007 20:39:49 +0200
On Tuesday 24 April 2007 19:33, Alan Wolfe wrote:
> Programmer art is notoriously bad. There are some exceptions to the
> rule where some programmers are good artists too but from what I've
> seen that is pretty rare (:
Have to agree there, I think... There is a rather strong connection
between programming and music, but my impression (mostly from the 16
bit demo scene days) is that graphics artists are rarely into
programming, and few programmers are into graphics.
Either way, it takes a great deal of time and motivation to become
good at programming, graphics *or* music, regardless of talent.
Getting really good at two or more of these takes insane amounts of
talent and/or the ability and motivation to spend way too much time
in front of the computer than what is good for your health.
That said, why not give it a try and see how it turns out?
However, for a commercial game, it's probably false economy to settle
for anything worse than what you can "realistically afford",
especially when it comes to graphics. A screenshot is usually the
first impression a potential buyer gets - and hopefully, it's not the
*only* impression.
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
'-- http://www.reologica.se - Rheology instrumentation --'
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- References:
- [gameprogrammer] average price to pay for graphics/ sprites?
- From: Thang Nguyen
- [gameprogrammer] Re: average price to pay for graphics/ sprites?
- From: Yasser Gonzalez
- [gameprogrammer] Re: average price to pay for graphics/ sprites?
- From: Alan Wolfe
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