Possibly. Lib3DS doesn't do everything for you and it may be limited to certain things. Does the model have modifiers on it? That might not work. 3DS files haven't changed radically as far as I know. But like anything, your mileage may vary. Probably best to keep the models as simple as possible. --- benny wu <gamver@xxxxxxxxx> wrote: > thak you all for your replies. > I find example code from a book,but it does not works properly:some > 3ds file can read in well,but some can't. > but i find if i read in the 3ds files in 3dsmax ,then open it,it > can > properly display in my environment.IS THAT file version > compatibility > ERROR. > > > On Mon, 14 Mar 2005 12:42:39 -0500 (EST), Robbert de Groot > <zekaric@xxxxxxxx> wrote: > > There is also lib3ds on source forge which may be a fair starting > > point for reading in 3ds files. > > > > > i want to import *.3ds file to my OpenGL scene,could you please > > > give me some advice to find some code to do that? > > > > > ______________________________________________________________________ > > Post your free ad now! http://personals.yahoo.ca > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > -- > Sorry about my Poor English > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html