[gameprogrammer] Re: allegro
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 24 May 2007 11:12:10 -0600
I used Allegro once for a Tetris clone I did as a learning project.
It works pretty well, though I prefer now to use OpenGL, even for 2D
stuff. SDL is a nice multiplatform way to get an OpenGL context on
most any system, so I recommend that.
However, if Allegro is what you want, then it's decent. It's really
pretty straightforward. My impression is that it was generally a bit
more simplistic than SDL, which is probably why I went with it
instead while I was learning, but that was a few years ago, and
things may be very different now. ^_^;; Just checked the website
now, however, and it amuses me that they announced a new version the
21st of last month, and the first change was "MacOS X port is
broken." ^_^ That kind of makes me a sad panda...
Also, please don't start new topics by replying to old ones. This
wasn't sent in reply to yours, I fixed it for you this time.
-- Scott (<--Mac user)
On 2007/05/24, at 1:12, Yasser Gonzalez Soto wrote:
Had you ever used allegro for game programming??
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