[gameprogrammer] Re: advanced game

Well, you can apply a rotation matrix once you have the angle, or feed
that angle into a library such as SDLRotozoom or whatever.

On 4/30/07, Yasser Gonzalez <yassergs@xxxxxxxxxxxxxxx> wrote:
for example. The hero is runnig over a circle, so the angle is 360
degrees. To convert degrees in radians:

  radians=degrees*PI/180. {is that right?}

Then How it is applied to the rotation of the hero?????


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Paul Smith
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