[gameprogrammer] Re: adding items to character meshes

I can second Gautam Narain's statement.
In the engine I use, I can attach (glue) objects to a limb( which is
basically a bone) and then the movements of the parent object will affect
the "item"-object too. (char holds a sword in his hand)

Smithy


> [gameprogrammer] Re: adding items to character meshes
> Datum: Tue, 10 Jan 2006 13:36:59 +0530
> 
> Hi,
> 
> I think you can rig it up using a bone and atatching the helmet/weapon etc
> at that bone maybe instead of a completely seperate mesh over an existing 
> mesh.
> 
> Gautam Narain
> 
> ------------------------------
> >
> >Date: Mon, 09 Jan 2006 09:34:34 -0500
> >Subject: [gameprogrammer] adding items to character meshes
> >
> >Some days ago a friend and me were talking about our game project and we
> >found a problem. We have no clue about how to implement the way to
> >change character appearance acording to equiped items (helmets, armors,
> >etc). My first solution was to have separate meshes for body parts and
> >have textures for each item. But that doesnt solves the problem of items
> >with extra geometry, like a winged helmet or an armor with spikes. The
> >we thought that rendering another mesh on top of the character mesh
> >would be the solution. But I think this introduces an overload of
> >rendering, because the character body is drawn and then the items.
> >Can somebody give me an idea about the right solution to this problem?
> >
> >
> >--
> >Roger D. Vargas
> >http://dsgp.blogspot.com | Linux, programación, juegos
> >
> >
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