[gameprogrammer] Re: adding items to character meshes
- From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 10 Jan 2006 13:36:59 +0530
Hi,
I think you can rig it up using a bone and atatching the helmet/weapon etc
at that bone maybe instead of a completely seperate mesh over an existing
mesh.
Gautam Narain
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Date: Mon, 09 Jan 2006 09:34:34 -0500
From: Roger D Vargas <luo_hei@xxxxxxxx>
Subject: [gameprogrammer] adding items to character meshes
Some days ago a friend and me were talking about our game project and we
found a problem. We have no clue about how to implement the way to
change character appearance acording to equiped items (helmets, armors,
etc). My first solution was to have separate meshes for body parts and
have textures for each item. But that doesnt solves the problem of items
with extra geometry, like a winged helmet or an armor with spikes. The
we thought that rendering another mesh on top of the character mesh
would be the solution. But I think this introduces an overload of
rendering, because the character body is drawn and then the items.
Can somebody give me an idea about the right solution to this problem?
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
______________________________________________
LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y moviles desde 1 centimo por minuto.
http://es.voice.yahoo.com
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Date: Mon, 09 Jan 2006 09:34:34 -0500 From: Roger D Vargas <luo_hei@xxxxxxxx> Subject: [gameprogrammer] adding items to character meshes
Some days ago a friend and me were talking about our game project and we found a problem. We have no clue about how to implement the way to change character appearance acording to equiped items (helmets, armors, etc). My first solution was to have separate meshes for body parts and have textures for each item. But that doesnt solves the problem of items with extra geometry, like a winged helmet or an armor with spikes. The we thought that rendering another mesh on top of the character mesh would be the solution. But I think this introduces an overload of rendering, because the character body is drawn and then the items. Can somebody give me an idea about the right solution to this problem?
-- Roger D. Vargas http://dsgp.blogspot.com | Linux, programación, juegos
______________________________________________ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y moviles desde 1 centimo por minuto. http://es.voice.yahoo.com
------------------------------
End of gameprogrammer Digest V3 #1 **********************************
- [gameprogrammer] Re: adding items to character meshes
- From: Florian Schmid