[gameprogrammer] adding items to character meshes

Some days ago a friend and me were talking about our game project and we found a problem. We have no clue about how to implement the way to change character appearance acording to equiped items (helmets, armors, etc). My first solution was to have separate meshes for body parts and have textures for each item. But that doesnt solves the problem of items with extra geometry, like a winged helmet or an armor with spikes. The we thought that rendering another mesh on top of the character mesh would be the solution. But I think this introduces an overload of rendering, because the character body is drawn and then the items.
Can somebody give me an idea about the right solution to this problem?



-- Roger D. Vargas http://dsgp.blogspot.com | Linux, programación, juegos


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