[gameprogrammer] Re: Working Personnel
- From: "David Olsen" <jolynsbass@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 9 Mar 2008 14:44:24 -0500
I think Kevin was referring to the company name "Garbage Games", not "Havok",
which is just the name of a game project. Personally, I'd change the name, too,
since the implications of "Garbage Games: Games for the Next-Gen" fit one of
two following possibilities:
1. Your games are garbage. This does not, in fact, inspire a desire to play
them, since who want to waste their time on garbage.
2. The Next-Gen must actually like garbage, and therefore, they will like your
games. Kind of denigrating to the Next-Gen - offending your potential customers
is not generally good business practice, but hey, if the Next-Gen really does
like garbage, maybe they won't notice the subtle insult.
In order to make this a helpful post, I'd suggest removing the "b" from your
company name - it will carry all sorts of new implications, and most, if not
all, of them would be positive. Just my 2 cents!
-Dave
----- Original Message -----
From: DARKGuy .
To: gameprogrammer@xxxxxxxxxxxxx
Sent: Sunday, March 09, 2008 1:05 PM
Subject: [gameprogrammer] Re: Working Personnel
lmao, owned.
On Mon, Mar 10, 2008 at 1:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
just fyi havok isn't unique
http://www.havok.com/
On Sat, Mar 8, 2008 at 10:41 PM, (R)£$ǖv@M$Ħ ¢(c) $.
<theamericansushi@xxxxxxxxx> wrote:
> I understand but i have purposefully done that as it is very attractive
and
> unique...... Are you interested in helping...
>
>
>
> On Sun, Mar 9, 2008 at 12:09 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
> wrote:
> > Might want to rethink your company name there :)
> >
> > (R)£$ǖ"v@M$Ħ ¢(c) $. wrote:
> > > *Project name:*
> >
> >
> >
> > > HaVoK
> > >
> > > *Brief description:*
> > > Havok is a FPS game currently in development but more personnel are
> > > required.
> > > *Target aim:*
> > > Commercial
> > >
> > > *Compensation:*
> > > As it is a commercial game you will be paid according to the amount of
> > > work and your contribution.
> > > *Technology:*
> > > We are currently using the Blitz3D engine and the software for
modeling
> > > and sound editing will be told to those interested.
> > >
> > > *Talent needed:*
> > > Our programming team is very talented but in the modeling field we
> > > currently have only 2 people and only 1 person for sound editing. We
> > > require a couple more modelers and some people to do a couple more
> > > things which will be told based on your interest and your field of
> > > expertise.
> > >
> > > *Team structure:*
> > > Theamericansushi - Project Lead & Programmer
> > > Guns4Toads - Modeler
> > > iMidget94 - Modeler
> > > RohanReloaded - Story
> > > -------- - Character Design
> > > *Website:*
> > >
> > > www.garbagetech.co.nr <http://www.garbagetech.co.nr>
> > >
> > > *Contacts:*
> > > theamericansushi@xxxxxxxxx <mailto:natdaddy1230@xxxxxxxxx>
> > > guns4toads@xxxxxxxxx <mailto:guns4toads@xxxxxxxxx>
> >
> > >
> > >
> > > *Feedback:*
> > > ANY
> > >
> > > --
> > > Reply,
> > > ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
> > > www.garbagetech.co.nr <http://www.garbagetech.co.nr>
> >
> > > Garbage Games: Games for the Next-Gen
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
>
>
>
> --
> Reply,
> ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
> www.garbagetech.co.nr
>
> Garbage Games: Games for the Next-Gen
- Follow-Ups:
- [gameprogrammer] Re: Working Personnel
- From: Alan Wolfe
- References:
- [gameprogrammer] Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Kevin Jenkins
- [gameprogrammer] Re: Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Alan Wolfe
- [gameprogrammer] Re: Working Personnel
- From: DARKGuy .
Other related posts:
- » [gameprogrammer] Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- [gameprogrammer] Re: Working Personnel
- From: Alan Wolfe
- [gameprogrammer] Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Kevin Jenkins
- [gameprogrammer] Re: Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Alan Wolfe
- [gameprogrammer] Re: Working Personnel
- From: DARKGuy .