[gameprogrammer] Re: Working Personnel
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 09 Mar 2008 10:03:58 -0700
Thanks, but I think you'll find most professional programmers who
choose to work on someone else's project do so because they are paid
for it. If they are going to work for free, they do so on their own ideas.
That's not meant to discourage you, but just to point out a truth. It
doesn't mean that every programmer working for free do so because
nobody would hire them, but that you're going to have a hard time
finding the exception.
I was in your shoes once, and I still remember how it was, so I am
sincere when I wish you good luck.
®£$ǖ"v@M$Ħ ¢© $. wrote:
I understand but i have purposefully done that as it is very attractive
and unique...... Are you interested in helping...
On Sun, Mar 9, 2008 at 12:09 PM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:
Might want to rethink your company name there :)
®£$ǖ"v@M$Ħ ¢© $. wrote:
> *Project name:*
> HaVoK
>
> *Brief description:*
> Havok is a FPS game currently in development but more personnel are
> required.
> *Target aim:*
> Commercial
>
> *Compensation:*
> As it is a commercial game you will be paid according to the
amount of
> work and your contribution.
> *Technology:*
> We are currently using the Blitz3D engine and the software for
modeling
> and sound editing will be told to those interested.
>
> *Talent needed:*
> Our programming team is very talented but in the modeling field we
> currently have only 2 people and only 1 person for sound editing. We
> require a couple more modelers and some people to do a couple more
> things which will be told based on your interest and your field of
> expertise.
>
> *Team structure:*
> Theamericansushi - Project Lead & Programmer
> Guns4Toads - Modeler
> iMidget94 - Modeler
> RohanReloaded - Story
> -------- - Character Design
> *Website:*
>
> www.garbagetech.co.nr <http://www.garbagetech.co.nr>
<http://www.garbagetech.co.nr>
>
> *Contacts:*
> theamericansushi@xxxxxxxxx <mailto:theamericansushi@xxxxxxxxx>
<mailto:natdaddy1230@xxxxxxxxx <mailto:natdaddy1230@xxxxxxxxx>>
> guns4toads@xxxxxxxxx <mailto:guns4toads@xxxxxxxxx>
<mailto:guns4toads@xxxxxxxxx <mailto:guns4toads@xxxxxxxxx>>
>
>
> *Feedback:*
> ANY
>
> --
> Reply,
> ???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
> www.garbagetech.co.nr <http://www.garbagetech.co.nr>
<http://www.garbagetech.co.nr>
> Garbage Games: Games for the Next-Gen
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???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
www.garbagetech.co.nr <http://www.garbagetech.co.nr>
Garbage Games: Games for the Next-Gen
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- References:
- [gameprogrammer] Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Kevin Jenkins
- [gameprogrammer] Re: Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
Other related posts:
- » [gameprogrammer] Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
- » [gameprogrammer] Re: Working Personnel
On Sun, Mar 9, 2008 at 12:09 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:
Might want to rethink your company name there :)
®£$ǖ"v@M$Ħ ¢© $. wrote:
> *Project name:*
> HaVoK
>
> *Brief description:*
> Havok is a FPS game currently in development but more personnel are
> required.
> *Target aim:*
> Commercial
>
> *Compensation:*
> As it is a commercial game you will be paid according to the
amount of
> work and your contribution.
> *Technology:*
> We are currently using the Blitz3D engine and the software for
modeling
> and sound editing will be told to those interested.
>
> *Talent needed:*
> Our programming team is very talented but in the modeling field we
> currently have only 2 people and only 1 person for sound editing. We
> require a couple more modelers and some people to do a couple more
> things which will be told based on your interest and your field of
> expertise.
>
> *Team structure:*
> Theamericansushi - Project Lead & Programmer
> Guns4Toads - Modeler
> iMidget94 - Modeler
> RohanReloaded - Story
> -------- - Character Design
> *Website:*
>
> www.garbagetech.co.nr <http://www.garbagetech.co.nr>
<http://www.garbagetech.co.nr>
>
> *Contacts:*
> theamericansushi@xxxxxxxxx <mailto:theamericansushi@xxxxxxxxx>
<mailto:natdaddy1230@xxxxxxxxx <mailto:natdaddy1230@xxxxxxxxx>>
> guns4toads@xxxxxxxxx <mailto:guns4toads@xxxxxxxxx>
<mailto:guns4toads@xxxxxxxxx <mailto:guns4toads@xxxxxxxxx>>
>
>
> *Feedback:*
> ANY
>
> --
> Reply,
> ???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
> www.garbagetech.co.nr <http://www.garbagetech.co.nr>
<http://www.garbagetech.co.nr>
> Garbage Games: Games for the Next-Gen
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
--
Reply,
???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
www.garbagetech.co.nr <http://www.garbagetech.co.nr>
Garbage Games: Games for the Next-Gen
- [gameprogrammer] Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Re: Working Personnel
- From: Kevin Jenkins
- [gameprogrammer] Re: Working Personnel
- From: ®£$ǖ\"v@M$Ħ ¢© $.