[gameprogrammer] Windows Vista and OpenGL
- From: "richard sabbarton" <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 6 May 2008 10:31:43 +0100
Hi All,
I have moved to Windows Vista and I am seeing a significant difference
in the results of running the same code on Windows XP. Specifically,
the rendering quality seems to be off. Difficult to describe but I am
seeing a lot of flicker when rendering that I was not seeing before
and it doesn't appear to be because of the performance of the
computer. The flicker only seems to occur when moving. If I leave
the scene in place it renders OK but then when I rotate some objects
in the distance flicker off and then back on. It is as if they
sitting on a clipping plane and flipping from one side to another and
it only seems to be on the farthest objects from the camera (Have I
just answered my own question??? Will check...) The XP machine is
about 3 years old (Tosh laptop/nVidia Chipset) and runs perfect. The
Vista machine is a brand new IBM/Lenovo with nVidia chipset. Although
the video adapters are different they should be comparible and the IBM
should be a little better.
I was just wondering if any of you have had similar problems coding
for Vista with OpenGL or anything else for that matter. Am I doomed?
Do I need to switch to Direct3D?
Regards
Richard
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