[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?
- From: Paulo Pinto <pjmlp@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 6 Dec 2006 16:10:15 +0000
If you are really into basic, maybe this can also be
of interest to you
http://www.purebasic.com/
http://www.freebasic.net/index.php/about?section=features
happy coding,
paulo
Quoting "DARKGuy ." <dark.guy.2008@xxxxxxxxx>:
> Oh yay, thanks for all the answers guys, never thought it was this fast :O
>
> I'm looking at a pyGame / pyOpenGL tutorial right now... it doesn't look
> that bad, and the syntax's easy, I guess I'm gonna try my luck with this one
> but if you all know more please say! I'd like to try alternatives too :)
>
> Yes, I've used SDL in C++ and it's been quite hard for me since I'm not
> really used to C++ classes and some SDL stuff, I tried to learn and made
> some quick thingies, but nothing much and it was 2D... I want 3D :P
>
> Yes I know BlitzMax but it isn't free, neither Torque is, I'm looking for
> free alternatives :) but thanks for the suggestion :D
>
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- References:
- [gameprogrammer] What language / toolkit to use for platform-independent game programming...?
- From: DARKGuy .
- [gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?
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- [gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?
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