[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?

Oh yay, thanks for all the answers guys, never thought it was this fast :O

I'm looking at a pyGame / pyOpenGL tutorial right now... it doesn't look
that bad, and the syntax's easy, I guess I'm gonna try my luck with this one
but if you all know more please say! I'd like to try alternatives too :)

Yes, I've used SDL in C++ and it's been quite hard for me since I'm not
really used to C++ classes and some SDL stuff, I tried to learn and made
some quick thingies, but nothing much and it was 2D... I want 3D :P

Yes I know BlitzMax but it isn't free, neither Torque is, I'm looking for
free alternatives :) but thanks for the suggestion :D

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