[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?

Since you know Basic already then why not consider BlitzMax, works with
Windows, Linux and Mac. Just keep in mind, you need Mac's to compile for
macs and so forth.
 
One minus (you did mention 3d) is that there are no BlitzMax 3D...
yet...
 
Of course there is also Torque...
 
-Sam
--------------------------------------------
Game Developer - GBC / GBA / PC / PSX / J2ME


sam <mailto:samuel@xxxxxxxxxxxxxxx> uel@xxxxxxxxxxxxxxx
 <http://www.novalicious.com/> http://www.novalicious.com


-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of DARKGuy .
Sent: Wednesday, December 06, 2006 3:41 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] What language / toolkit to use for
platform-independent game programming...?


Greetings!

I subscribed to this list long time ago just to see how it was, and now
I see there's a real nice game programming community here :) so I
thought I'd ask something ^^ 

I want to make a game in Linux, but platform-independent. In Windows I
used to use DarkBASIC Professional, DIV Games Studio 2 and Fénix. I
wonder if there are some game toolkits or wrappers for making games in
Linux. I don't really care if the toolkit/wrapper uses c++ though it
would be better if it doesn't :). I'm looking for OpenGL wrappers and
such that allow me to focus in the game and the media itself rather than
the programming of the game. I've heard about OGRE but it's a pain to
set up - and it's also for C++ -_-'. Irrlicht engine is good too but it
also requires C++... I'm looking for something that's -not- C++, and
allows me to make 3D games... 

Anybody got ideas? 

Thanks in advance :)

- DARKGuy


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