[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?

On Wednesday 06 December 2006 16:06, Matthew Weigel wrote:
> DARKGuy . wrote:
> 
> > set up - and it's also for C++ -_-'. Irrlicht engine is good too
> > but it 
> > also requires C++... I'm looking for something that's -not- C++,
> > and 
> > allows me to make 3D games...
> 
> Cross platform?  I think your other option is C.

Actually, I've seen at lesat one proprietary "multimedia BASIC" 
package that runs on Linux and Mac as well. There are also SDL and 
OpenGL bindings for most of the major scripting languages (Lua, 
Python, Perl, Ruby, ...) and (other) real high level languages.

And yeah, there is an SDL binding for EEL (see .sig) as well, of 
course. ;-) No OpenGL binding yet, though. Haven't gotten around to 
it, as I've been working on other (non game related) stuff most of 
the time the last year or two.


//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'

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