[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?

I've seen some people talk about Unity http://unity3d.com/ but it
looks like it doesn't really work with Linux so might not be what you
are looking for.  Plus it's not free.  Ok nevermind. :P


--- "DARKGuy ." <dark.guy.2008@xxxxxxxxx> wrote:

> Greetings!
> 
> I subscribed to this list long time ago just to see how it was, and
> now I
> see there's a real nice game programming community here :) so I
> thought I'd
> ask something ^^
> 
> I want to make a game in Linux, but platform-independent. In
> Windows I used
> to use DarkBASIC Professional, DIV Games Studio 2 and Fénix. I
> wonder if
> there are some game toolkits or wrappers for making games in Linux.
> I don't
> really care if the toolkit/wrapper uses c++ though it would be
> better if it
> doesn't :). I'm looking for OpenGL wrappers and such that allow me
> to focus
> in the game and the media itself rather than the programming of the
> game.
> I've heard about OGRE but it's a pain to set up - and it's also for
> C++
> -_-'. Irrlicht engine is good too but it also requires C++... I'm
> looking
> for something that's -not- C++, and allows me to make 3D games...
> 
> Anybody got ideas?
> 
> Thanks in advance :)
> 
> - DARKGuy


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