[gameprogrammer] Re: What language / toolkit to use for platform-independent game programming...?

what about dark basic? the demos look pretty neat

On 12/6/06, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
I cant remember a pure old C 3D engine. Irrlicht, Ogre, Crystalspace,
Neoengine, all of them use C++. I guess you will have to create your
custom engine. Good luck with that.


DARKGuy . escribió:
> Greetings!
>
> I subscribed to this list long time ago just to see how it was, and now
> I see there's a real nice game programming community here :) so I
> thought I'd ask something ^^
>
> I want to make a game in Linux, but platform-independent. In Windows I
> used to use DarkBASIC Professional, DIV Games Studio 2 and Fénix. I
> wonder if there are some game toolkits or wrappers for making games in
> Linux. I don't really care if the toolkit/wrapper uses c++ though it
> would be better if it doesn't :). I'm looking for OpenGL wrappers and
> such that allow me to focus in the game and the media itself rather than
> the programming of the game. I've heard about OGRE but it's a pain to
> set up - and it's also for C++ -_-'. Irrlicht engine is good too but it
> also requires C++... I'm looking for something that's -not- C++, and
> allows me to make 3D games...
>
> Anybody got ideas?
>
> Thanks in advance :)
>
> - DARKGuy

--
http://dsgp.blogspot.com | Linux, programación, juegos
Have no place I can be since I found Serenity
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