[gameprogrammer] Re: What is better

I would say that in general loops are easier to implement, so for a beginner, 
I'd stick with those. You can do all sorts of stuff with loops! If you're 
already very comfortable with threads and mutexs, though, using timers can be 
very good.
Just my 2c.
-Dave
  ----- Original Message ----- 
  From: yasser gonzalez 
  To: gameprogrammer@xxxxxxxxxxxxx 
  Sent: Monday, November 24, 2008 11:23 AM
  Subject: [gameprogrammer] Re: What is better


  Hey, when you develop a game, what is more useful:
  While loops or Timers?

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