[gameprogrammer] Re: What do do with net2 after its been compiled?

On Wed, 2004-09-08 at 17:56, Jake The Snake Briggs wrote:
> >This might be off topic except that the guy who wrote Net2 is also the
> >owner of this list. :-)
> >
> >  
> >
> >Just put the .o files anywhere you want them and make sure that your
> >link command includes them. I'd just plop the .h and .o files in your
> >build directory and forget about it.
> >
> >  
> >
> 
> true true, gets a bit messy though. I suppose i can put them in a sub 
> directory, #include "net2stuff/net2.h" rather than straight "net2.h"

Yeah, it does. Oddly enough I never even thought about the problem from
the point of view of someone downloading the code. I there is a very
important lesson there.

> 
> >>Oh, and while i am at it, am i able to compile net2 under win32? i 
> >>assume i can, what caveats do i need to be aware of?
> >>    
> >>
> >
> >Not really. A lot of people are using it on Win32. 
> >
> >             Bob Pendleton
> >  
> >
> 
> Sweet as, thanks for your prompt reply
> jake

One tries!

                Bob Pendleton

> 
> 
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