[gameprogrammer] Re: What do do with net2 after its been compiled?
- From: Jake The Snake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 09 Sep 2004 10:56:12 +1200
>This might be off topic except that the guy who wrote Net2 is also the
>owner of this list. :-)
>
>
>
>Just put the .o files anywhere you want them and make sure that your
>link command includes them. I'd just plop the .h and .o files in your
>build directory and forget about it.
>
>
>
true true, gets a bit messy though. I suppose i can put them in a sub
directory, #include "net2stuff/net2.h" rather than straight "net2.h"
>>Oh, and while i am at it, am i able to compile net2 under win32? i
>>assume i can, what caveats do i need to be aware of?
>>
>>
>
>Not really. A lot of people are using it on Win32.
>
> Bob Pendleton
>
>
Sweet as, thanks for your prompt reply
jake
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- » [gameprogrammer] Re: What do do with net2 after its been compiled?
- [gameprogrammer] Re: What do do with net2 after its been compiled?
- From: Bob Pendleton
- [gameprogrammer] Re: GBA Resources
- From: Kevin Fields
- [gameprogrammer] What do do with net2 after its been compiled?
- From: Jake The Snake Briggs
- [gameprogrammer] Re: What do do with net2 after its been compiled?
- From: Bob Pendleton