[gameprogrammer] Water surface in DirectX C++
- From: "Husam Zakaria" <hzcppff@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 25 Feb 2007 20:14:24 +0300
Hi, every one, I need to create a water surface in my game in a rectangular
area in the floor
I'm using DirectX 9.0c in C++
I want to make that surface seems like water surface at first, then add an
effect to it so it will seem to have a little movement by the wind or some
thing
so what I can do and how I can do it, shall I use animation or I have other
tricks
- Follow-Ups:
- [gameprogrammer] Re: Water surface in DirectX C++
- From: Alan Wolfe
- [gameprogrammer] opengl
- From: Yasser Gonzalez
Other related posts:
- » [gameprogrammer] Water surface in DirectX C++
- » [gameprogrammer] Re: Water surface in DirectX C++
- » [gameprogrammer] Re: Water surface in DirectX C++
- [gameprogrammer] Re: Water surface in DirectX C++
- From: Alan Wolfe
- [gameprogrammer] opengl
- From: Yasser Gonzalez