[gameprogrammer] Re: Visual Studio Built-in memory leak detection
- From: "Rob Quill" <rob.quill@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 30 May 2007 14:23:21 +0100
On 17/05/07, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
I found out today that Visual Studio has a built-in memory leak
detector and it's pretty good. Considering I didn't know this in 6
years of programming, I thought some people here might not have known
it either. Hope it helps someone.
Not sure if it is of any interest, but under Linux you can use
Valgrind (http://www.valgrind.org) to check your programs for memory
leaks and supposedly profiling, although I have never used the
profiling part. If you also install a patch for it called Omega, then
it will tell you where the memory that is lost is alloced, the point
at which it is lost and the size of the memory allocated. I found this
really useful for a project I was doing :)
Rob
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- References:
- [gameprogrammer] Database contract
- From: Kevin Jenkins
- [gameprogrammer] Visual Studio Built-in memory leak detection
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] Visual Studio Built-in memory leak detection
- » [gameprogrammer] Re: Visual Studio Built-in memory leak detection
I found out today that Visual Studio has a built-in memory leak detector and it's pretty good. Considering I didn't know this in 6 years of programming, I thought some people here might not have known it either. Hope it helps someone.
- [gameprogrammer] Database contract
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- [gameprogrammer] Visual Studio Built-in memory leak detection
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