I didnt know something like this existed before this post and after looking at their website, I know that middle managers at my work would wet themselves with delight and rush out a buy it thinking it will instantly give the company some kind of credibility in simulation and 3D graphics.. I pray they never find this product. Thanks for the heads up. -Josh ---- Original Message ---- From: halfdan@xxxxxxxxxxxx To: gameprogrammer@xxxxxxxxxxxxx Subject: RE: [gameprogrammer] Re: Virtools "kinda" Sucks Date: Wed, 07 Sep 2005 11:11:42 +0200 >tir, 06 09 2005 kl. 19:36 -0700, skrev Kevin Jenkins: >> I would add lock-in to the list. Everything you do is only for >> VirTools. If you decide partway through the project to switch >engines, >> all previous programming work is lost. Future projects also >require >> that you again use VirTools or all previous work is lost. VirTools > >> requires payment up-front so this is a major consideration if money >is a >> concern. >Good point, i will add it to the page in the near future. > >I used the product in an educational situation, it could also be >argued >that this is not really "money well spent", not much of the things >you >learn can be applied to anything but Virtools. > >The arguments just comes rolling :-) > >> Chris Nystrom wrote: >> > On 9/6/05, Rasmus Toftdahl Olesen >> > <halfdan@xxxxxxxxxxxx <mailto:halfdan@xxxxxxxxxxxx>> wrote: >> > >> > So here it is, if anyone still wants to read it, comments >very welcome: >> > http://halfdans.net/wiki.py/Virtools_Sucks >> > >> > >> > I find your arguments persuasive. If I was considering this >product, I >> > would stop considering it. >That's exactly what i was aiming for, thank you! > >-- >Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx> >halfdans.net > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html