[gameprogrammer] Re: Virtools "kinda" Sucks

  • From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 06 Sep 2005 19:36:00 -0700

I would add lock-in to the list. Everything you do is only for VirTools. If you decide partway through the project to switch engines, all previous programming work is lost. Future projects also require that you again use VirTools or all previous work is lost. VirTools requires payment up-front so this is a major consideration if money is a concern.

Chris Nystrom wrote:

On 9/6/05, Rasmus Toftdahl Olesen
<halfdan@xxxxxxxxxxxx <mailto:halfdan@xxxxxxxxxxxx>> wrote:

    So here it is, if anyone still wants to read it, comments very welcome:
    http://halfdans.net/wiki.py/Virtools_Sucks


I find your arguments persuasive. If I was considering this product, I would stop considering it.


Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx <mailto:cnystrom@xxxxxxxxx>>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris


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