[gameprogrammer] Re: Virtools first impressions (licensing only)
- From: Sameer Rafiq <sameer.rafiq@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 30 Jul 2005 10:34:26 +0500
I think the third option is better one considering virtools terms.
On 7/29/05, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> So far I've been in negotiation with Virtools to license their
> technology. Judging by the webpage http://www.virtools.com/ it's quite
> powerful, and the reviews are mostly positive.
>
> In my course of trying to license the API, I was given these terms:
>
> I get:
> 1. The ability to make a web-based game, which I can support via
> advertsing or sales.
> 2. 3 days of training
> 3. 3 months of access to the API.
>
> In exchange:
> 1. Pay $5000 upfront
> 2. 10% of gross on release, no cap.
> 3. If I want 2 additional months of access it is $1500 extra.
>
> For additional fees I can get:
> 1. The multiplayer server - 4 player support - $35,000
> 2. The ability to load external C++ code - price unknown.
>
> The problems I have with this are:
>
> 1. Personal risk and lock-in. I have to pay $5000 before I have had a
> chance to evaulate the product. What if I decide I don't like it,
> decide to go for something else, or just don't finish the game?
>
> 2. Forced 3 month development. This is to get me to rush through a
> game, in order to start another game and buy another license. What if I
> decide to polish my existing game, or want to take longer?
>
> 3. 10% of gross, with no cap. What if I make more than the license is
> worth?
>
> 4. Propretary work - All work is done through GUI and proprietary
> scripts. If I decide some months down the road to change engines, all
> the work I did is lost.
>
> 5. Additional fee for external code, with unknown capabilities - I want
> to use my own network engine. Can I? How much would it cost? Is it
> compatible with Virtools? I don't know.
>
> According to the representative I'm getting a good deal since the
> commercial license, which lets me make sales on the game, is a large
> amount that he didn't specify. I would have to pay for any additional
> components I use on project completion.
>
> I plan to offer the following counter-terms:
> 1. Unlimited use
> 2. No money due until release
> 3. 10% of gross
> 4. $5000 due on release
> 5. No additional charge to use external code.
>
> In the likely case this is not accepted, I will fall-back on Wild
> Tangent (though it has its own problems). If that doesn't work I will
> write my own ActiveX control.
>
>
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- References:
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Virtools first impressions (licensing only)
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] Virtools first impressions (licensing only)
- » [gameprogrammer] Re: Virtools first impressions (licensing only)
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Virtools first impressions (licensing only)
- From: Kevin Jenkins