[gameprogrammer] Virtools first impressions (licensing only)
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 29 Jul 2005 08:41:44 -0700
So far I've been in negotiation with Virtools to license their
technology. Judging by the webpage http://www.virtools.com/ it's quite
powerful, and the reviews are mostly positive.
In my course of trying to license the API, I was given these terms:
I get:
1. The ability to make a web-based game, which I can support via
advertsing or sales.
2. 3 days of training
3. 3 months of access to the API.
In exchange:
1. Pay $5000 upfront
2. 10% of gross on release, no cap.
3. If I want 2 additional months of access it is $1500 extra.
For additional fees I can get:
1. The multiplayer server - 4 player support - $35,000
2. The ability to load external C++ code - price unknown.
The problems I have with this are:
1. Personal risk and lock-in. I have to pay $5000 before I have had a
chance to evaulate the product. What if I decide I don't like it,
decide to go for something else, or just don't finish the game?
2. Forced 3 month development. This is to get me to rush through a
game, in order to start another game and buy another license. What if I
decide to polish my existing game, or want to take longer?
3. 10% of gross, with no cap. What if I make more than the license is
worth?
4. Propretary work - All work is done through GUI and proprietary
scripts. If I decide some months down the road to change engines, all
the work I did is lost.
5. Additional fee for external code, with unknown capabilities - I want
to use my own network engine. Can I? How much would it cost? Is it
compatible with Virtools? I don't know.
According to the representative I'm getting a good deal since the
commercial license, which lets me make sales on the game, is a large
amount that he didn't specify. I would have to pay for any additional
components I use on project completion.
I plan to offer the following counter-terms:
1. Unlimited use
2. No money due until release
3. 10% of gross
4. $5000 due on release
5. No additional charge to use external code.
In the likely case this is not accepted, I will fall-back on Wild
Tangent (though it has its own problems). If that doesn't work I will
write my own ActiveX control.
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- Follow-Ups:
- [gameprogrammer] Re: Virtools first impressions (licensing only)
- From: Sameer Rafiq
- References:
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
Other related posts:
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- [gameprogrammer] Re: Virtools first impressions (licensing only)
- From: Sameer Rafiq
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell